  {"id":776,"date":"2021-03-10T18:39:07","date_gmt":"2021-03-10T18:39:07","guid":{"rendered":"https:\/\/www.terc.edu\/edge\/?page_id=776"},"modified":"2026-03-13T12:56:45","modified_gmt":"2026-03-13T12:56:45","slug":"publications","status":"publish","type":"page","link":"https:\/\/www.terc.edu\/edge\/about-us\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2026 Publications<\/strong><\/h2>\n\n\n\n<p>Rowe, E., Almond, Russell G., &amp; Almeda, Ma Victoria. (2026). Validating game-based learning assessment of students\u2019 computational thinking practices using Bayesian networks and machine-learning based detectors. <em>Journal of Research on Technology in Education<\/em>, 58(1), 14-31. <a href=\"https:\/\/www.tandfonline.com\/doi\/epdf\/10.1080\/15391523.2025.2590018\">https:\/\/www.tandfonline.com\/doi\/epdf\/10.1080\/15391523.2025.2590018<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2024 Publications<\/strong><\/h2>\n\n\n\n<p>Alstad, Z. &amp; Dahlstrom-Hakki, I. (March, 2024).<em>&nbsp;Co-Designing Augmented Reality Interventions to Support Executive Function for Neurodiverse STEM Students.<\/em>&nbsp;Practitioner report presented at the 14<sup>th<\/sup>&nbsp;International Learning Analytics &amp; Knowledge Conference (LAK24), Kyoto, Japan.<\/p>\n\n\n\n<p>Asbell-Clarke, J., Dahlstrom-Hakki, I., Voiklis, J., Attaway, B., Barchas-Lichtenstein, J., Edwards, T., Bardar, E., Robillard, T., Paulson, K., Grover, S., Israel, M., Ke, F., &amp; Weintrop, D. (2024). Including neurodiversity in computational thinking. <em>Frontiers in Education<\/em>, <em>9<\/em>. <a href=\"https:\/\/doi.org\/10.3389\/feduc.2024.1358492\">https:\/\/doi.org\/10.3389\/feduc.2024.1358492<\/a><\/p>\n\n\n\n<p>Dahlstrom-Hakki, I. (May, 2024).&nbsp;<em>NeuroVivid: A BCI Camp Designed With and For Neurodivergent Youth<\/em>. Tech demo presented at the 2024 NSF ITEST PI meeting, Alexandria, VA.<\/p>\n\n\n\n<p>Dahlstrom-Hakki, I. (July, 2024).&nbsp;<em>The Use of Sensor Data to Support Neurodivergent and Underserved Learners in Real World Contexts.&nbsp;<\/em>Session Chair and presenter at the 2024 International Mind, Brain and Education Society (IMBES) conference, Leuven, Belgium.<\/p>\n\n\n\n<p>Dahlstrom-Hakki, I., Alstad, Z., Asbell-Clarke, J., &amp; Edwards, T. (2024). The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments. <em>Virtual Reality, 28<\/em>(1), 29. <a href=\"https:\/\/doi.org\/10.1007\/s10055-023-00933-6\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1007\/s10055-023-00933-6<\/a><\/p>\n\n\n\n<p>Dahlstrom-Hakki, I., Rowe, E., Asbell-Clarke, J., &amp; Almeda, M. (2024). Exploring the Viability of Using Eye Tracking to Detect Neurodivergent Learners\u2019 Implicit Learning in a Physics Game.&nbsp;<em>Computer-Based Learning in Context<\/em>,&nbsp;<em>6<\/em>(1), 24\u201340.<\/p>\n\n\n\n<p>Ke, F., Liu, R., Sokolikj, Z., Dahlstrom-Hakki, I., Israel, M. (2024). Using eye-tracking in education: review of empirical research and technology.&nbsp;<em>Education Tech Research Dev<\/em>.&nbsp;<a href=\"https:\/\/doi.org\/10.1007\/s11423-024-10342-4\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1007\/s11423-024-10342-4<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2023 Publications<\/strong><\/h2>\n\n\n\n<p>Dahlstrom-Hakki, I. (November, 2023<em>). NeuroVivid: A BCI Maker Experience for Neurodivergent Youth<\/em>. Poster and tech demo presented at the 2023 CIRCLS convening, Alexandria, VA.<\/p>\n\n\n\n<p>Dahlstrom-Hakki, I., &amp; Alstad, Z. (October, 2023).&nbsp;<em>Exploring the Use of LLMs in Educational Spaces.<\/em>&nbsp;Talk presented at AV°ÍÊ¿\u2019s 2023 Board of Trustees Retreat, Cambridge, MA.<\/p>\n\n\n\n<p>Edwards, T., Attaway, b., Dahlstrom-Hakki, I., &amp; Barchas-Lichtenstein, J. (October, 2023).&nbsp;<em>Nothing About Us Without Us: How to<\/em>&nbsp;<em>Co-design with and for Neurodivergent<\/em>&nbsp;<em>Learners.<\/em>&nbsp;Talk presented at the 2023 Annual Conference of the International Society for the Design and Development of Education (ISDDE), Boston, MA.<\/p>\n\n\n\n<p>Edwards, T., O\u2019Brien, S., Kilgallon, E., Lougen, D., Belton, G., Bruzzese, N., &amp; Dahlstrom-Hakki, I. (December, 2023).&nbsp;<em>Youth Panel: Neurodivergent Learners&#8217; Perspectives on Co-Design, Their Roles, and Its Importance<\/em>. Panel presented at the 2023 AISL convening, Alexandria, VA.<\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2022 Publications<\/strong><\/h2>\n\n\n\n<p>Almeda, M., Asbell-Clarke, J., Robillard, T., Bardar, E., Edwards, T., &amp; Dahlstrom-Hakki, I. (2022, April 21-26). Include Neurodiversity in Foundational and Applied Computational Thinking. In I. Dahlstrom-Hakki, <em>Emerging technologies for supporting neurodiverse learners<\/em> [Conference symposium]. AERA Annual Meeting. San Diego, CA. <a rel=\"noreferrer noopener\" href=\"https:\/\/tinyurl.com\/yyyluy88\" target=\"_blank\">https:\/\/tinyurl.com\/yyyluy88<\/a><\/p>\n\n\n\n<p>Alstad, Z., Belton, G., Dahlstrom-Hakki, I., Edwards, T., Hagberg, I., Hoder, K., Larsen, J., Scheff, B., &amp; Soltero, D. (2022, June 15-17). <em>Co-designing a STEM-based VR game for and with neurodiverse learners <\/em>[Poster presentation]. Games+Learning+Society Conference 2022, Irvine, CA. <a href=\"https:\/\/sched.co\/1024F\">https:\/\/sched.co\/1024F<\/a><\/p>\n\n\n\n<p>Alstad, Z., Edwards, T., &amp; Dahlstrom-Hakki, I. (April, 2022).&nbsp;<em>Exploring Neurodiverse Perspectives on the Design of Virtual-Reality Environments.<\/em>&nbsp;Paper presented at the 2022 annual meeting of the American Educational Research Association (AERA), San Diego, CA.<\/p>\n\n\n\n<p>Alstad, Z., Dahlstrom-Hakki, I., &amp; Edwards, T. (2022, June 15-17). <em>Environmental brightness, clutter, and hue game preferences among neurodiverse versus neurotypical players<\/em> [Poster presentation]. Games+Learning+Society Conference 2022, Irvine, CA. <a href=\"https:\/\/sched.co\/102mX\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/sched.co\/102mX<\/a><\/p>\n\n\n\n<p>Alstad, Z., Edwards, T., &amp; Dahlstrom-Hakki, I. (2022, April 21-26). Exploring neurodiverse perspectives on the design of virtual-reality environments. In I. Dahlstrom-Hakki, <em>Emerging technologies for supporting neurodiverse learners<\/em> [Conference symposium]. AERA Annual Meeting. San Diego, CA. <a href=\"https:\/\/tinyurl.com\/y4w49vwm\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/tinyurl.com\/y4w49vwm<\/a><\/p>\n\n\n\n<p>Asbell-Clarke, J., Dahlstrom-Hakki, I., Edwards, T., Bardar, E., &amp; Robillard, T. (2022, June 15-17). <em>Scaffolding Zoombinis: Adding executive function surrounds to the popular, classic game <\/em>[Poster presentation]. Games+Learning+Society Conference 2022, Irvine, CA. <a href=\"https:\/\/sched.co\/102mg\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/sched.co\/102mg<\/a><\/p>\n\n\n\n<p>Asbell-Clarke, J., Barchas-Lichtenstein, J., Dahlstrom-Hakki, I., Edwards, T., &amp; Ke, F. (October, 2022).&nbsp;<em>INFACT: Including Neurodiversity in Foundational and Applied Computational Thinking<\/em>. Talk presented at the 2022 Education Innovation and Research (EIR) Project Directors and Evaluators Technical Assistance Meeting: A Path to Innovation.<\/p>\n\n\n\n<p>Asbell-Clarke, J., Robillard, T., Edwards, T., Bardar, E., Weintrop, D., Grover, S., &amp; Israel, M. (2022). Including neurodiversity in foundational and applied computational thinking (INFACT). In <em>SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2<\/em> (pp. 1076). Association for Computing Machinery. <a rel=\"noreferrer noopener\" href=\"https:\/\/doi.org\/10.1145\/3478432.3499044\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3478432.3499044<\/a><\/p>\n\n\n\n<p>Dahlstrom-Hakki, I. (April, 2022).&nbsp;<em>Emerging Technologies for Supporting Neurodiverse Learners.<\/em>&nbsp;Symposium Chair and Discussant at the 2022 annual meeting of the American Educational Research Association (AERA), San Diego, CA.<\/p>\n\n\n\n<p>Dahlstrom-Hakki, I., Christodoulou, J., Romeo, R., D\u2019Mello, S., Alstad, Z., &amp; Asbell-Clarke, J. (2022, July 21-23). <em>Neuro\/cognitive research to inform neurodiverse education.<\/em> [Conference symposium]. 2022 International Mind, Brain and Educations Society\/EARLI SIG22 Conference. Montreal, QC.&nbsp;<\/p>\n\n\n\n<p>Dahlstrom-Hakki, I. &amp; Wallace, M. L. (2022). Teaching statistics to struggling students: Lessons learned from students with LD, ADHD, and Autism. <em>Journal of Statistics and Data Science Education, 30<\/em>(2), 127-137. <a rel=\"noreferrer noopener\" href=\"https:\/\/doi.org\/10.1080\/26939169.2022.2082601\" target=\"_blank\">https:\/\/doi.org\/10.1080\/26939169.2022.2082601<\/a><\/p>\n\n\n\n<p>Edwards, T., Larsen, J., Dahlstrom-Hakki, I., Alstad, Z., Belton, G., Hagberg, I., Hoder, K., Scheff, B, &amp; Soltero, D. S. (June, 2022).&nbsp;<em>Co-Designing a STEM-based VR Game For and With Neurodiverse Learners.<\/em>&nbsp;Poster Presented at the 2022 Games+Learning+Society (GLS) Conference, Irvine, CA.<\/p>\n\n\n\n<p>Edwards, T., Asbell-Clarke, J., Barder, E., Dahlstrom-Hakki, I., &amp; Robillard, T. (June, 2022).&nbsp;<em>Scaffolding Zoombinis: Adding Executive Function Surrounds to the Popular, Classic Games.<\/em>&nbsp;Poster Presented at the 2022 Games+Learning+Society (GLS) Conference, Irvine, CA.<\/p>\n\n\n\n<p>Moon, J., Ke, F., Sokolikj, Z., &amp; Dahlstrom-Hakki, I. (2022). Multimodal data fusion to track&nbsp; students\u2019 distress during educational gameplay. <em>Journal of Learning Analytics, 9<\/em>(3), 75-87. <a href=\"https:\/\/doi.org\/10.18608\/jla.2022.7631\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.18608\/jla.2022.7631<\/a><\/p>\n\n\n\n<p>Moon, J., Ke, F., Sokolikj, Z., &amp; Dahlstrom-Hakki, I. (2022, April 21-26). <em>Multimodal data fusion to detect students&#8217; cognitive-affective states during educational game play<\/em> [Poster presentation]. AERA Annual Meeting. San Diego, CA. <a href=\"https:\/\/tinyurl.com\/yyubo8ee\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/tinyurl.com\/yyubo8ee<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2021<\/strong> <strong>Publications<\/strong><\/h2>\n\n\n\n<p>Almeda, M., Asbell-Clarke, J., &amp; Rowe, E. (2021, April 8-12). Differentiating between unproductive and productive persistence in an educational game using behavioral data. In I. Dahlstrom-Hakki (Chair), <em>Remote Measures of Attention and Affect: Online Data Collection in the Age of&nbsp;COVID-19<\/em> [Symposium]. American Educational Research Association (AERA) Annual Meeting, Virtual. <a rel=\"noreferrer noopener\" href=\"https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Paper&amp;selected_paper_id=1682652&amp;PHPSESSID=mssihe36e92lhrcc6tpd0jm0k0\" target=\"_blank\">https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Paper&amp;selected_paper_id=1682652&amp;PHPSESSID=mssihe36e92lhrcc6tpd0jm0k0<\/a><\/p>\n\n\n\n<p>Almeda, M. &amp; Asbell-Clarke J. (2021). Scaffolding executive function in game-based learning to improve productive persistence and computational thinking in neurodiverse learners. In X. Fang (ed.), <em>HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science, vol 12790<\/em> (pp. 155-172). Springer. <a href=\"https:\/\/doi.org\/10.1007\/978-3-030-77414-1_12\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1007\/978-3-030-77414-1_12<\/a><\/p>\n\n\n\n<p>Asbell-Clarke, J., Rowe, E., Almeda, M., Edwards, T., Bardar, E., Gasca, S., Baker, R., &amp; Scruggs, R. (2021). The development of students\u2019 computational thinking practices in elementary and middle-school classes using the learning game, Zoombinis. <em>Computers in Human Behavior, 115,<\/em> 1-14. <a rel=\"noreferrer noopener\" href=\"https:\/\/doi.org\/10.1016\/j.chb.2020.106587\" target=\"_blank\">https:\/\/doi.org\/10.1016\/j.chb.2020.106587<\/a><\/p>\n\n\n\n<p>Dahlstrom-Hakki, I., Edwards, T., Larsen, J., Alstad, Z., Belton, G., Lougan, D., &amp; Santana, D. (2021). Inclusive VR through inclusive co-design with neurodiverse learners. In <em>2021 7th International Conference of the Immersive Learning Research Network (iLRN)<\/em> (pp. 1-5). IEEE. <a href=\"https:\/\/doi.org\/10.23919\/iLRN52045.2021.9459322\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.23919\/iLRN52045.2021.9459322<\/a><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>Dahlstrom-Hakki, I. (2021, April 8-12).&nbsp; <em>Remote measures of attention and affect: Online data collection in the age of COVID-19<\/em> (Chair) [Symposium]. American Educational Research Association (AERA) Annual Meeting, Virtual. <a href=\"https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Session&amp;selected_session_id=1682649&amp;PHPSESSID=7ch3251rjou4otg8tqdrvi73de\">https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Session&amp;selected_session_id=1682649&amp;PHPSESSID=7ch3251rjou4otg8tqdrvi73de<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Dahlstrom-Hakki, I. (2021, April 8-12). Remote measures of attention and affect: Online data collection in the age of COVID-19. In I. Dahlstrom-Hakki (Chair), <em>SIG-Advanced technologies for learning paper and symposium sessions<\/em> [Symposium]. American Educational Research Association (AERA) Annual Meeting, Virtual. <a href=\"https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Session&amp;selected_session_id=1682649&amp;PHPSESSID=90slnsbmqukc5giousnuelfaul\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Session&amp;selected_session_id=1682649&amp;PHPSESSID=90slnsbmqukc5giousnuelfaul<\/a><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>Dahlstrom-Hakki, I., Asbell-Clarke, J., &amp; Almeda, M. (2021, September 13-14). <em>Scaffolds and supports for teaching computational thinking to neurodiverse learners <\/em>[Conference presentation]. CIRCLS&#8217;21: Remake \u201cBroadening\u201d in Research on Emerging Technologies for Teaching and Learning, Virtual. <a href=\"https:\/\/circls.org\/circls21-gallery-walk\/scaffolds-and-supports-for-teaching-computational-thinking-to-neurodiverse-learners\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/circls.org\/circls21-gallery-walk\/scaffolds-and-supports-for-teaching-computational-thinking-to-neurodiverse-learners<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Dahlstrom-Hakki, I., Ke, F., Liu, R., &amp; Sokolikj, Z. (2021, April 8-12). The viability of using remote webcam-based eye tracking to monitor attention allocation in educational research. In I. Dahlstrom-Hakki (Chair), <em>Remote Measures of Attention and Affect: Online Data Collection in the Age of&nbsp;COVID-19 <\/em>[Symposium]. American Educational Research Association (AERA) Annual Meeting, Virtual. <a href=\"https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Paper&amp;selected_paper_id=1682653&amp;PHPSESSID=90slnsbmqukc5giousnuelfaul\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Paper&amp;selected_paper_id=1682653&amp;PHPSESSID=90slnsbmqukc5giousnuelfaul<\/a><\/p>\n\n\n\n<p>Israel, M., Liu, T., Moon, J., Ke, F., &amp; Dahlstrom-Hakki, I. (2021.) Methodological considerations for understanding students\u2019 problem solving processes and affective trajectories during game-based learning: A data fusion approach. In X. Fang (ed.), <em>HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science, vol 12790<\/em> (pp. 201-215). Springer. <a href=\"https:\/\/doi.org\/10.1007\/978-3-030-77414-1_15\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1007\/978-3-030-77414-1_15<\/a><\/p>\n\n\n\n<p>Ke, F., Liu, R., Sokolikj, Z., Dahlstrom-Hakki, I., &amp; Israel, M. (2021). Using eye tracking for research on learning and computational thinking. In X. Fang (ed.), <em>HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science, vol 12790<\/em> (pp. 216-228). Springer. <a href=\"https:\/\/doi.org\/10.1007\/978-3-030-77414-1_16\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1007\/978-3-030-77414-1_16<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Almeda, M. V., Gasca, S., Edwards, T., Bardar, E., Shute, V., &amp; Ventura, M. (2021). Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3\u20138.&nbsp;<em>International Journal of Computer Science Education in Schools<\/em>,&nbsp;<em>5<\/em>(2), 28-73.&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/doi.org\/10.21585\/ijcses.v5i1.149\" target=\"_blank\">https:\/\/doi.org\/10.21585\/ijcses.v5i1.149<\/a>&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>Rowe, E., Asbell-Clarke, J., &amp; Almeda, M. Scruggs, R., Baker, R.S., Bardar,E. &amp; Gasca, S. (2021). Assessing implicit computational thinking in Zoombinis puzzle gameplay. <em>Computers in Human Behavior, 120.<\/em> <a href=\"https:\/\/doi.org\/10.1016\/j.chb.2021.106707\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1016\/j.chb.2021.106707<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2020 Publications<\/strong><\/h2>\n\n\n\n<p>Almeda, M., Kleinman, E., Jemmali, C., Ithier, C., Rowe, E., &amp; Seif El-Nasr, M. (2020, March 11-14). <em>Labeling debugging in May\u2019s Journey gameplay.<\/em> [Poster presentation].&nbsp;51st ACM Technical Symposium on Computer Science Education, SIGCSE, Portland, OR, USA. New York, NY, United States. <a rel=\"noreferrer noopener\" href=\"https:\/\/sigcse2020.sigcse.org\/online\/posters.html#poster#214labelingdebugginginmay'sjourneygameplay\" target=\"_blank\">https:\/\/sigcse2020.sigcse.org\/online\/posters.html#poster#214labelingdebugginginmay&#8217;sjourneygameplay<\/a><\/p>\n\n\n\n<p>Asbell-Clarke, J., Bardar, E., &amp; Edwards, T. (2020). The importance of teacher bridging in game-based learning classrooms. In M. Farber (Ed.), <em>Global perspectives on gameful and playful teaching and learning<\/em> (pp. 211-239). IGI Global. <a rel=\"noreferrer noopener\" href=\"https:\/\/doi.org\/10.4018\/978-1-7998-2015-4.ch010\" target=\"_blank\">https:\/\/doi.org\/10.4018\/978-1-7998-2015-4.ch010<\/a><\/p>\n\n\n\n<p>Dahlstrom-Hakki, I., Alstad, Z., &amp; Banerjee, M. (2020). Comparing synchronous and asynchronous online discussions for students with disabilities: The impact of social presence. <em>Computers &amp; Education, 150.<\/em> <a href=\"https:\/\/doi.org\/10.1016\/j.compedu.2020.103842\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1016\/j.compedu.2020.103842<\/a><\/p>\n\n\n\n<p>Jemmali, C., Kleinman, E., Bunian, S., Almeda, M., Rowe, E., Seif El-Nasr, M. (2020, Marcch 11-14).&nbsp;MAADS:&nbsp;&nbsp;<em>Mixed approach for the analysis of debugging sequences of beginner programmers.&nbsp;<\/em>[Paper presentation]. 51st ACM Technical Symposium on Computer Science Education, SIGCSE, Portland, OR, USA. New York, NY, United States. <a rel=\"noreferrer noopener\" href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3328778.3366824\" target=\"_blank\">https:\/\/dl.acm.org\/doi\/10.1145\/3328778.3366824<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Almeda, M., Bardar, E., Baker, R., &amp; Scruggs, R., (2020). Advancing research in game-based learning assessment: Tools and methods for measuring implicit learning. In E. Kennedy &amp; J. Qian (Eds.), <em>Advancing educational research with emerging technology<\/em> (pp. 99-123). IGI Global. <a rel=\"noreferrer noopener\" href=\"https:\/\/doi.org\/10.4018\/978-1-7998-1173-2.ch006\" target=\"_blank\">https:\/\/doi.org\/10.4018\/978-1-7998-1173-2.ch006<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2019 Publications<\/strong><\/h2>\n\n\n\n<p>Almeda, M., Rowe, E., Asbell-Clarke, J., Baker, R., Scruggs, R., Bardar, E., &amp; Gasca, S. (2019, October 3-5). <em>Modeling implicit computational thinking in&nbsp;Zoombinis&nbsp;Mudball Wall gameplay.<\/em>&nbsp;[Paper presentation]. Technology, Mind, and Society Conference, Washington D.C., United States. <a rel=\"noreferrer noopener\" href=\"https:\/\/www.apa.org\/members\/content\/2019-technology-mind-program.pdf\" target=\"_blank\">https:\/\/www.apa.org\/members\/content\/2019-technology-mind-program.pdf<\/a><\/p>\n\n\n\n<p>Almeda, M., Rowe, E., Asbell-Clarke, J., Bardar, E., &amp; Gasca, S. (2019, October 3-5). <em>Teachers leveraging game-based implicit STEM learning in classrooms.<\/em> [Poster presentation ]. Technology, Mind, and Society Conference, Washington, D.C., United States. <a rel=\"noreferrer noopener\" href=\"https:\/\/www.apa.org\/members\/content\/2019-technology-mind-program.pdf\" target=\"_blank\">https:\/\/www.apa.org\/members\/content\/2019-technology-mind-program.pdf<\/a><\/p>\n\n\n\n<p>Edwards, E., Asbell-Clarke, J., Bardar, E., &amp; Stidwell, P. (2019). Zoombinis. In K. Schrier (Ed.), <em>Learning, education &amp; games, volume 3: 100 games to use in the classroom &amp; beyond<\/em> (pp. 504-509). Carnegie Mellon University: ETC Press. <a href=\"https:\/\/doi.org\/10.1184\/R1\/10557950.v1\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1184\/R1\/10557950.v1<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., &amp; Baker, R. (2019, April 5-9) <em>Game-based measures of implicit learning<\/em> [Poster presentation]. Structured poster session organized by Y.J. Kim titled Game-Based Assessment: How Has the Field Matured over the Past 10 years? AERA Annual Meeting, Toronto, ON, Canada. <a href=\"https:\/\/convention2.allacademic.com\/one\/aera\/aera19\/index.php?cmd=Online+Program+View+Paper&amp;selected_paper_id=1435286&amp;PHPSESSID=4487t0h3mpipemialj9jddo4kn\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/convention2.allacademic.com\/one\/aera\/aera19\/index.php?cmd=Online+Program+View+Paper&amp;selected_paper_id=1435286&amp;PHPSESSID=4487t0h3mpipemialj9jddo4kn<\/a><\/p>\n\n\n\n<p>Sibuma, B. &amp; Dahlstrom-Hakki, I. (2019).&nbsp;Cyberlearning special issue: Exploring the potential of technologies to bridge understanding across neuroscience, cyberlearning, and education. <em>Special issue of Mind, Brain, and Education, 13<\/em>(1).&nbsp;<a href=\"https:\/\/doi.org\/10.1111\/mbe.12192\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1111\/mbe.12192<\/a><\/p>\n\n\n\n<p>Dahlstrom-Hakki, I. &amp; Alstad, Z. (2019). Challenges in assessing the conceptual understanding of students with disabilities in statistics. <em>Learning Disabilities Quarterly, 42<\/em>(3). <a href=\"https:\/\/doi.org\/10.1177\/0731948718817222\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1177\/0731948718817222<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2018 Publications<\/strong><\/h2>\n\n\n\n<p>Dahlstrom-Hakki, I., Asbell-Clarke, J., &amp; Rowe, E. (2018). Showing is knowing: The potential and challenges of using neurocognitive measures of implicit learning in the classroom. <em>Special issue of Mind, Brain, and Education, 13<\/em>(1). <a href=\"https:\/\/doi.org\/10.1111\/mbe.12177\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1111\/mbe.12177<\/a><\/p>\n\n\n\n<p>Dahlstrom-Hakki, I., Rowe, E., Altman, M., &amp; Almeda, M. (2018, September 27-29). <em>Revealing Implicit Science Learning through&nbsp;Multimodal Playback Visualization<\/em> [Poster presentation]. International Mind, Brain and Education Society Conference, Los Angeles, CA, United States. <a rel=\"noreferrer noopener\" href=\"https:\/\/imbes.org\/resources\/Documents\/2018%20Conference%20Program.pdf\" target=\"_blank\">https:\/\/imbes.org\/resources\/Documents\/2018%20Conference%20Program.pdf<\/a><\/p>\n\n\n\n<p>Larsen, J.L., Asbell-Clarke, J., MacEachern, B., &amp; Rowe, E. (2018). STEMlandia: Using mobile technology to get \u2018em outside. In D. Herro, S. Arafeh, R. Ling, &amp; C. Holden (Eds.), <em>Mobile learning: Perspectives on practice and policy. <\/em>Information Age Publishing. <a href=\"https:\/\/www.infoagepub.com\/products\/Mobile-Learning\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.infoagepub.com\/products\/Mobile-Learning<\/a><\/p>\n\n\n\n<p>McLaren, B., Asbell-Clarke, J., &amp; Hammer, J. (2018, April 21-26).<em> Extended abstracts of the 2018 CHI conference on human factors in computing systems<\/em> [Conference workshop]. CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. <a href=\"https:\/\/chi2018.acm.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/chi2018.acm.org\/<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Baker, R., Gasca, S., Bardar, E., &amp; Scruggs, R. (2018, April 21-26). <em>Labeling implicit computational thinking in pizza pass gameplay <\/em>[Poster &amp; paper presentation]. &nbsp;CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada.&nbsp;<a href=\"https:\/\/doi.org\/10.1145\/3170427.3188541\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1145\/3170427.3188541<\/a><\/p>\n\n\n\n<p>Rowe, E., Bardar, E., Asbell-Clarke, J., Shane-Simpson, C., &amp; Roberts, S. (2018). Building bridges: Teachers leveraging game-based implicit science learning in physics classrooms. In M. Khosrow-Pour et al. (Eds.), <em>K-12 STEM Education<\/em> (pp. 499-525). IGI Global; 2018. <a href=\"https:\/\/doi.org\/10.4018\/978-1-5225-3832-5\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.4018\/978-1-5225-3832-5<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2017 Publications<\/strong><\/h2>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Baker, R., Eagle, M., Hicks, A., Barnes, T., Brown, R., &amp; Edwards, T. (2017). &nbsp;Assessing implicit science learning in digital games. <em>Computers in Human Behavior, 76,<\/em> 617-630. <a href=\"https:\/\/doi.org\/10.1016\/j.chb.2017.03.043\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1016\/j.chb.2017.03.043<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Cunningham, K., &amp; Gasca, S. (2017, August 14-17). <em>Assessing implicit computational thinking in Zoombinis gameplay <\/em>[Poster &amp; paper presentations]. International Conference on the Foundations of Digital Games, Hyannis, MA, United States. <a href=\"http:\/\/fdg2017.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">http:\/\/fdg2017.org\/<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Cunningham, K. &amp; Gasca, S. (2017, October 15-18). <em>Assessing implicit computational thinking in Zoombinis gameplay: Pizza Pass, Fleens, and Bubblewonder Abyss.<\/em> [Poster &amp; paper presentations]. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. <a rel=\"noreferrer noopener\" href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3130859.3131294\" target=\"_blank\">https:\/\/dl.acm.org\/doi\/10.1145\/3130859.3131294<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Dahlstrom-Hakki, I., &amp; Altman, M., (2017, September). <em>Game-based and eye-gaze measures of implicit science learning.<\/em> [Demonstration presentation]. National Science Foundation Education Core Research PI Meeting, Washington, D.C., United States.<\/p>\n\n\n\n<p>Rowe,&nbsp;E., Asbell-Clarke, J., Gasca, S., &amp; Baker, R. (2017, April 18-19). <em>Computational thinking in Zoombinis gameplay.&nbsp;<\/em>[Poster presentation]. Cyberlearning 2017: What&#8217;s Next? Making Connections to Shape the Future, Arlington, VA, United States. <a href=\"https:\/\/circlcenter.org\/events\/cyberlearning-2017\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/circlcenter.org\/events\/cyberlearning-2017\/<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Gasca, S., &amp; Baker, R. (2017, October 4-6).<em> Computational thinking in Zoombinis gameplay. <\/em>&nbsp;[Spotlight session &#8211; presentation] Digital Media &amp; Learning Conference, Irvine, CA, United States. <a href=\"https:\/\/dml2017.dmlhub.net\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/dml2017.dmlhub.net\/<\/a><\/p>\n\n\n\n<p>Shute, V. J., Sun, C., &amp; Asbell-Clarke, J. (2017).&nbsp;Demystifying computational thinking.&nbsp;<em>Educational Research Review, 22,<\/em>&nbsp;142-158. <a href=\"https:\/\/doi.org\/10.1016\/j.edurev.2017.09.003\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1016\/j.edurev.2017.09.003<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2016 Publications<\/strong><\/h2>\n\n\n\n<p>Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., &amp; Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. <em>Computers in Human Behavior, 54,<\/em> 170\u2013179. <a href=\"https:\/\/doi.org\/10.1016\/j.chb.2015.07.045\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1016\/j.chb.2015.07.045<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Eagle, M., Hicks, A., Barnes, T., Brown, R., &amp; Edwards, T. (2016, June 29 &#8211; July 2). <em>Validating game-based measures of implicit science learning <\/em>[Paper presentation]. International Conference on Educational Data Mining, Raleigh, NC, United States. <a href=\"https:\/\/eric.ed.gov\/?id=ED592609\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/eric.ed.gov\/?id=ED592609<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2015 Publications<\/strong><\/h2>\n\n\n\n<p>Eagle, M., Rowe, E., Hicks, A., Brown, R., Barnes, T., Asbell-Clarke, J., &amp; Edwards, T. (2015, October 4-7). <em>Measuring implicit science learning using networks of player-game interactions <\/em>[Presentation]. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom. <a href=\"https:\/\/chiplay.acm.org\/2015\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/chiplay.acm.org\/2015\/<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., &amp; Baker, R. S. (2015). Serious game analytics to measure implicit science learning. In C. S. Loh, Y. Sheng, &amp; D. Ifenthaler (Eds.), <em>Serious game analytics: Methodologies for performance measurement, assessment, and improvement<\/em> (pp. 343-360). Springer International Publishing. <a href=\"https:\/\/doi.org\/10.1007\/978-3-319-05834-4_15\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1007\/978-3-319-05834-4_15<\/a><\/p>\n\n\n\n<p>Rowe, E., Bardar, E., &amp; Asbell-Clarke, J. (2015). Building bridges: Teachers leveraging game-based implicit science learning in physics classrooms. In D. Russell &amp; J. Laffey (Eds.), <em>Handbook of research on gaming trends in P-12 education.<\/em> IGI Global. <a href=\"https:\/\/doi.org\/10.4018\/978-1-4666-9629-7.CH021\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.4018\/978-1-4666-9629-7.CH021<\/a><\/p>\n\n\n\n<p>Vieyra, R., Edwards, T., Rowe, E., &amp; Asbell-Clarke, J. (2015). Playing with science. <em>The Science Teacher, 82<\/em>(5), 51. <a href=\"https:\/\/doi.org\/10.2505\/4\/tst15_082_05_51\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.2505\/4\/tst15_082_05_51<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2014 Publications<\/strong><\/h2>\n\n\n\n<p>Asbell-Clarke, J. (2014, April 29-30). <em>Listening to data: Implicit learning in games <\/em>[Presentation]. CRESST Conference, Redondo Beach, CA, United States.<\/p>\n\n\n\n<p>Asbell-Clarke, J. (2014, March 3-6). <em>What lies below: Implicit learning in games <\/em>[Presentation]. SXSW EDU, Austin. TX, United States. <a href=\"http:\/\/read.uberflip.com\/i\/265018-sxswedu-2014-program-guide\/81?\" target=\"_blank\" rel=\"noreferrer noopener\">http:\/\/read.uberflip.com\/i\/265018-sxswedu-2014-program-guide\/81?<\/a><\/p>\n\n\n\n<p>Asbell-Clarke, J., &amp; Rowe, E. (2014). Scientific inquiry in digital games. In F. Blumberg (Ed.), <em>Learning by playing: Video gaming in education<\/em> (pp. 246-260). New York: Oxford University Press. <a href=\"https:\/\/doi.org\/10.1093\/acprof:osobl\/9780199896646.001.0001\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1093\/acprof:osobl\/9780199896646.001.0001<\/a><\/p>\n\n\n\n<p>Fraser, J., Shane-Simpson, C., &amp; Asbell-Clarke, J. (2014). Youth science identity, science learning, and gaming experiences. <em>Computers in Human Behavior, 41<\/em>, 523-532. <a href=\"https:\/\/doi.org\/10.1016\/j.chb.2014.09.048\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1016\/j.chb.2014.09.048<\/a><\/p>\n\n\n\n<p>Larsen, J., Bardar, E., &amp; Asbell-Clarke, J. (2014, June 10-13). <em>Ravenous<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. <a href=\"https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-10-0\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-10-0\/<\/a><\/p>\n\n\n\n<p>Larsen, J., Minner, D., Rowe, E., Edwards, T., Asbell-Clarke, J., Bardar, E., &amp; MacEachern, B. (2014, June 23-26). <em>STEMLandia \u2013 The nature\u2019s apprentice geocaching adventure, Opening the door for STEM learning through outside games <\/em>[Paper presentation]. EdMedia World Conference on Educational Media and Technology, Tampere, Finland. <a href=\"https:\/\/www.learntechlib.org\/p\/147785\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.learntechlib.org\/p\/147785\/<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J., Bardar, E., Kasman, E., &amp; MacEachern, B. (2014, June 11-14). <em>Crossing the bridge: Connecting game-based implicit science learning to the classroom&nbsp;<\/em>[Paper presentation]. Games+Learning+Society Conference in Madison, WI, United States. <a href=\"https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-10-0\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-10-0\/<\/a><\/p>\n\n\n\n<p>Rowe, E., Asbell-Clarke, J. &amp; Edwards, T. (2014, June 23-27). <em>Flow &amp; learning in Quantum Spectre. <\/em>&nbsp;In E. Rowe &amp; D. Shernoff (Chairs), The Finnish-US Network (FUN): Studying flow in educational games &amp; gamified learning environments [Symposium]. EDMedia World Conference on Educational Media and Technology, Tampere, Finland. <a href=\"https:\/\/www.learntechlib.org\/primary\/p\/147829\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.learntechlib.org\/primary\/p\/147829\/<\/a><\/p>\n\n\n\n<p>Rowe, E., Baker, R., &amp; Asbell-Clarke, J. (2014, June 9-10). <em>Studying implicit science learning in digital games <\/em>[Poster presentation]. Cyberlearning Summit, Madison, WI, United States. <a href=\"https:\/\/circlcenter.org\/events\/cyberlearning-summit-2014\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/circlcenter.org\/events\/cyberlearning-summit-2014\/<\/a><\/p>\n\n\n\n<p>Rowe, E., Baker, R., &amp; Asbell-Clarke, J. (2014, July 4-7). <em>Building automated detectors of gameplay strategies to measure implicit science learning<\/em> [Poster presentation]. International Conference on Educational Data Mining, London, United Kingdom. <a href=\"https:\/\/eric.ed.gov\/?id=ED558339\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/eric.ed.gov\/?id=ED558339<\/a><\/p>\n\n\n\n<p>Rowe, E., Baker, R., Asbell-Clarke, J., Kasman, E., &amp; Hawkins, W. (2014, July 4-7). <em>Building automated detectors of gameplay strategies to measure implicit science learning<\/em> [Poster presentation]. International Conference on Educational Data Mining, London, United Kingdom. <a rel=\"noreferrer noopener\" href=\"https:\/\/eric.ed.gov\/?id=ED558339\" target=\"_blank\">https:\/\/eric.ed.gov\/?id=ED558339<\/a><\/p>\n\n\n\n<p>Shernoff, D., Hamari, J., &amp; Rowe, E. (2014, June 23-27). Measuring flow in educational games and gamified learning environments. &nbsp;In E. Rowe &amp; D. Shernoff (Chairs), <em>The Finnish-US Network (FUN): Studying flow in educational games &amp; gamified learning environments<\/em> [Symposium]. EDMedia World Conference on Educational Media and Technology, Tampere, Finland. <a href=\"https:\/\/www.researchgate.net\/publication\/264046054_Measuring_Flow_in_Educational_Games_and_Gamified_Learning_Environments\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.researchgate.net\/publication\/264046054_Measuring_Flow_in_Educational_Games_and_Gamified_Learning_Environments<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2013 Publications<\/strong><\/h2>\n\n\n\n<p>Asbell-Clarke, J., Rowe, E., Edwards, T., &amp; Larsen, J. (2013, April 6-9).&nbsp;<em>Leveling up: Measuring tacit science understanding through gameplay <\/em>[Paper presentation]. NARST Annual International Conference, Rio Grande, PR, United States. <a href=\"https:\/\/narst.org\/conferences\/2013-annual-conference\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/narst.org\/conferences\/2013-annual-conference<\/a><\/p>\n\n\n\n<p>Asbell-Clarke, J., Rowe, E., &amp; Sylvan, E. (2013, April 27 &#8211; May 2). <em>Assessment design for emergent game-based learning<\/em> [Paper presentation]. SIGCHI Conference on Human Factors in Computing Systems, Paris, France. <a rel=\"noreferrer noopener\" href=\"https:\/\/dl.acm.org\/doi\/10.1145\/2468356.2468476\" target=\"_blank\">https:\/\/dl.acm.org\/doi\/10.1145\/2468356.2468476<\/a><\/p>\n\n\n\n<p>Asbell-Clarke, J., Rowe, E., &amp; Sylvan, E. (2013, June 12-14). <em>Working through Impulse: Assessment of emergent learning in a physics game<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. <a rel=\"noreferrer noopener\" href=\"https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-9-0\/\" target=\"_blank\">https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-9-0\/<\/a><\/p>\n\n\n\n<p>Bardar, E., Asbell-Clarke, J., Edwards, T., &amp; Larsen, J. L. (2013, June 12-14). <em>Impulse<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. <a href=\"https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-9-0\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-9-0\/<\/a><\/p>\n\n\n\n<p>Edwards, T., Bardar, E., Asbell-Clarke, J., &amp; Larsen, J. L. (2013, June 12-14). <em>Quantum Spectre<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. <a href=\"https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-9-0\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-9-0\/<\/a><\/p>\n\n\n\n<p>Sylvan, E., Asbell-Clarke J.,&nbsp; Fraser, J., Gupta, R., &amp; Rowe, E. (2013, August 26-29). <em>It\u2019s not who I am, it&#8217;s what I do: How youth gamer identity and beliefs about social perception relates to their science understanding <\/em>[Paper presentation]. DiGRA International Conference, Atlanta, GA, United States.<\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>2012 Publications<\/strong><\/h2>\n\n\n\n<p>Asbell-Clarke, J., Edwards, T., Larsen, J., Rowe, E., Sylvan, E., &amp; Hewitt, J. (2012). Martian Boneyards: Scientific inquiry in an MMO game. <em>International Journal of Game-Based Learning, 2<\/em>(1), 52-76. <a rel=\"noreferrer noopener\" href=\"https:\/\/doi.org\/10.4018\/ijgbl.2012010104\" target=\"_blank\">https:\/\/doi.org\/10.4018\/ijgbl.2012010104<\/a><\/p>\n\n\n\n<p>Asbell-Clarke, J. &amp; Sylvan, E. (2012, May 5-12). <em>Martian Boneyards: Can a community of players be a community of practice?<\/em> [Case study presentation]. SIGCHI Conference on Human Factors in Computing Systems, Austin, TX, United States. <a href=\"https:\/\/doi.org\/10.1145\/2212776.2212818\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1145\/2212776.2212818<\/a><\/p>\n\n\n\n<p>Sylvan, E., Larsen, J., Edwards, T., &amp; Asbell-Clarke, J. (2012, June 13-15). <em>The canary\u2019s not dead, it\u2019s just resting: The productive failure of a science-based augmented-reality game<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. <a rel=\"noreferrer noopener\" href=\"https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-8-0\/\" target=\"_blank\">https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-8-0\/<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading is-style-highlight\"><strong>Prior Publications<\/strong><\/h2>\n\n\n\n<p>Asbell-Clarke, J., Edwards, T., Larsen, J., Rowe, E., Sylvan, E., &amp; Hewitt, J. (2011, April 8-12).&nbsp;<em>Collaborative scientific inquiry in arcadia: An MMO gaming environment on Blue Mars&nbsp;<\/em>[Paper presentation]. American Education Research Association Annual Meeting, New Orleans, LA, United States.&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/convention2.allacademic.com\/one\/aera\/aera11\/index.php?click_key=1&amp;cmd=Multi+Search+Search+Load+Publication&amp;publication_id=444733&amp;PHPSESSID=3tsgfsaf58hb6iqgl6j2bvpddb\" target=\"_blank\">https:\/\/convention2.allacademic.com\/one\/aera\/aera11\/index.php?click_key=1&amp;cmd=Multi+Search+Search+Load+Publication&amp;publication_id=444733&amp;PHPSESSID=3tsgfsaf58hb6iqgl6j2bvpddb<\/a><\/p>\n\n\n\n<p>Edwards, T., Larsen, J., &amp; Asbell-Clarke, J. (2010, June 9-11). T<em>he Martian Boneyards: A science-based game and research project in the HD MMO Blue Mars<\/em> [Paper presentation]. Games, Learning, and Society Conference, Madison, WI, United States.<\/p>\n\n\n\n<p>Asbell-Clarke, J. &amp; Edwards, T. (2009, June 10-12). <em>The Blue Mars science center: Design research for virtual scientific collaboration<\/em> [Paper presentation]. Games, Learning, and Society Conference, Madison, WI, United States.<\/p>\n\n\n\n<p>Rowe, E. &amp; Asbell-Clarke, J. (2008). Learning science online: What matters for science teachers? J<em>ournal of Interactive Online Learning (7)<\/em>2, 75-104. <a href=\"https:\/\/www.researchgate.net\/publication\/237516996_Learning_Science_Online_What_Matters_for_Science_Teachers\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.researchgate.net\/publication\/237516996_Learning_Science_Online_What_Matters_for_Science_Teachers<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>2026 Publications<\/p>\n<p>Rowe, E., Almond, Russell G., &amp; Almeda, Ma Victoria. (2026). Validating game-based learning assessment of students\u2019 computational thinking practices using Bayesian networks and machine-learning based detectors. <em>Journal of Research on Technology in Education<\/em>, 58(1), 14-31. <a href=\"https:\/\/www.tandfonline.com\/doi\/epdf\/10.1080\/15391523.2025.2590018\">https:\/\/www.tandfonline.com\/doi\/epdf\/10.1080\/15391523.2025.2590018<\/a><\/p>\n<p>2024 Publications<\/p>\n<p>Alstad, Z. &amp; Dahlstrom-Hakki, I. (March, 2024).<em>&nbsp;Co-Designing Augmented Reality Interventions to Support Executive Function for Neurodiverse STEM Students.<\/em>&nbsp;Practitioner report presented at the 14th&nbsp;International Learning Analytics &amp; Knowledge Conference (LAK24),  <a href=\"https:\/\/www.terc.edu\/edge\/about-us\/publications\/\">&nbsp;&raquo;&nbsp;Read more<\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"parent":731,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"1883,882,1913,1083,878,1117","_relevanssi_noindex_reason":"","footnotes":""},"class_list":["post-776","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages\/776","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/comments?post=776"}],"version-history":[{"count":58,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages\/776\/revisions"}],"predecessor-version":[{"id":2910,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages\/776\/revisions\/2910"}],"up":[{"embeddable":true,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages\/731"}],"wp:attachment":[{"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/media?parent=776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}