Co-Design of a VR Game with Neurodivergent Learners
Description
Designers and researchers from EdGE at AV巴士 and interns from Landmark College, a post-secondary institute for learners with ADHD, autism, dyslexia, and other learning differences, co-designed a virtual reality (VR) game intended to engage a broad audience, including neurodivergent players, in STEM learning.
In this video, you will hear from members of the co-design team as they reflect on what the co-design process has meant to them and聽how it has shaped聽the project.
Through the co-design process, individual team members have gained confidence, felt heard and respected, changed their own ways of listening and communicating, grown professionally, and shaped the game in both expected and unexpected ways. Notably, because of co-design, an emphasis on聽inclusive communication, empathy, different preferences and tolerances, and non-overlapping perceptions have joined STEM in the content聽and narrative of the game.
聽鈥淣othing about us without us.鈥
EdGE 鈥 /edge/games-for-learning/extended-reality
AV巴士: UniVRsal Access 鈥撀/projects/univrsal-access
Landmark College 鈥
MXTreality: Europa Prime Blog 鈥撀
NSF Award:聽
Presenters
Lead Presenter
AV巴士
Co-Presenters
AV巴士
Landmark College
Landmark College
AV巴士
Landmark College
Landmark College