Curriculum Developer
Program/Areas of Interest
- Bridging formal and informal learning
- Game-based learning
- STEM curriculum development
Biography
Dr. Erin Bardar is the Education Materials Director for the Educational Gaming Environments group (EdGE) at AV°ÍÊ¿. Her primary roles include curriculum development and supporting teachers in bridging implicit STEM learning in digital games to formal classroom learning. Erin has an ScB in Physics and a PhD in Astronomy Education Research, as well as over a decade of experience in STEM curriculum development, professional development, and education research.
Education
- Ph.D. in Astronomy, Boston University
- Sc.B. in Physics, Brown University
Honors & Awards
- NASA Graduate Student Researchers Program (GSRP) Fellow (2004-2006)
- U.S. Patent for Binocular Spectrometer (#7,202,949)
Highlighted Publications
Rowe, E., Asbell-Clarke, J., Baker, R., Gasca, S., Bardar, E., & Scruggs, R. (2018, April). Labeling Implicit Computational Thinking in Pizza Pass Gameplay. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems(p. LBW568). ACM.
Rowe, E., Bardar, E., Asbell-Clarke, J., Shane-Simpson, C., & Roberts, S. J. (2018). Building Bridges: Teachers Leveraging Game-Based Implicit Science Learning in Physics Classrooms. In K-12 STEM Education: Breakthroughs in Research and Practice(pp. 499-525). IGI Global.
McNeal, K. S., Libarkin, J. C., Ledley, T. S., Bardar, E., Haddad, N., Ellins, K., & Dutta, S. (2014). The role of research in online curriculum development: The case of EarthLabs climate change and Earth system modules. Journal of Geoscience Education,Ìý62(4), 560-577.